Tales from the Outer Rim

Escape From Mos Shuuta
Opening crawl

It is a dark time for the galaxy. Striking from their hidden base, the Rebel Alliance has destroyed the evil Galactic Empire’s powerful Death Star. Now, Imperial forces strike back, throwing the galaxy into war. In the midst of conflict, countless planets suffer under Imperial tyranny. Many flee oppression to build new lives beyond the bounds of civilization. On the edge of the Empire, these renegades struggle to survive and remain free in the midst of ongoing turmoil…

On the desert world of Tatooine, a few such renegades have run afoul of a local crime boss, Teemo the Hutt. Trapped in the tiny spaceport of Mos Shuuta, the renegades have no choice but to steal a starship and flee Teemo’s forces.

View
Escape From Mos Shuuta
Part 1

The three would-be heroes managed to prevail against Teemo’s Gamorrean thugs in the Mos Shuuta cantina. Then, after getting tipped off on a crucial component needed to get Trex’s starship operational, they succeeded in convincing the local junk dealer that they represented the Trandoshan slaver (and to sell them his last one). On their way to Docking Bay Aurek, Pash (being a seasoned starship pilot) remembered that the YT-1300 freighter likely has docking clamps engaged which can only be disabled from Mos Shuuta’s Starship Control building….

Can this motley crew release and steal the ship, repair the hyper drive and escape the clutches of the notorious Teemo the Hutt?

View
Escape From Mos Shuuta
Part 2

Our three protagonists successfully infiltrated the Starship Control facility, sliced into the star port computer system and released the docking clamps on Trex’s ship…but not without tripping a silent alarm that nearly got the crew in some deep trouble. After ditching a security droid escort, they made their way down back-alleys towards Docking Bay Aurek. Before they could reach their destination, they were spotted by Imperial Stormtroopers who pursued them into Mos Shuuta’s precarious shanty-town. After a brief firefight, the heroes were able to make their way over to the hangar without further incident.

The crew convinced the docking bay security droids that they were there to install the HMRI, but Trex saw through their ruse and immediately drew his heavy blaster pistol to engage. After a lengthy firefight, the heroes were finally able to prevail against Trex and his 4 droids…even convincing 2 of them to join them as they finalized their escape.

Just as they turned to ascend the access ramp into their newly claimed freighter, two units of Stormtroopers burst into the hangar….

Will the group get away before the Imperial Stormtroopers overtake the ship? Will they be able to repair the Hyperdrive and jump to light speed before Imperial ships can intercept them? And where is Mathus anyway?

View
The Long Arm of the Hutt
Opening

We last left our crew rocketing through hyperspace, having just narrowly escaped from Teemo the Hutt on Mos Shuuta and two squadrons of Imperial Tie Fighters…

Multiple alerts and alarms are flashing and buzzing in the cockpit of their newly claimed freighter, the Krayt Fang…and a horrible smell is coming from some unknown location on the ship…

View
The Long Arm of the Hutt
Part 1

After unexpectedly dropping out of hyperspace at the edge of the Tatooine system, the crew of the Krayt Fang took the time to get acquainted with their ‘new’ starship. They investigated a myriad of alarms and alerts, dealt with a horrible-mysterious odor, and freed two captives in one of the cargo holds. One of Trex’s former prisoners was a human bounty hunter who called himself Red, the other was an aged Twi’lek called B’ura B’an. Realizing they had only enough fuel to make the short jump to Ryloth, they made the decision to help their newly liberated Twi’lek companion with a troubled Ryll Spice mining operation near the city of Nabat…

View
The Long Arm of the Hutt
Part 2

Pash, Sasha, 41-VEX, and ‘Red’ landed on Ryloth in the Nabat spaceport without further incident. After removing the hyperspace beacon from the hull of their ship and sending one of their security droids off into the sunset with it, B’ura B’an led them into the subterranean marketplace towards his Twi’lek safehouse. Once inside, the team met with Nyn and negotiated a deal for the repair, refueling, and safe harbor of their freighter. In exchange, the crew agreed to escort B’ura B’an to a remote rylll spice mine called ‘New Meen’ and help deal with some local trouble. Sometime during the night, an astromech droid stopped by the safehouse to warn them of a new ship that arrived, and to be on their guard.

On their journey to New Meen, the group was ambushed by several bounty hunters including a Gand and the Trandoshan that they soon recognized as Trex from Mos Shuuta! After a brief firefight, the bounty hunters retreated into a cave entrance to take up a better defensive position. Just as the two groups started exchanging blaster fire, a huge Lylek emerged from the darkness and savagely impaled one of the bounty hunters!

With the bounty hunters’ attention directed towards the new threat, what will the heroes decide to do next?

View
The Long Arm of the Hutt
Part 3

The rag-tag team of galactic adventurers found themselves between a rock and a hard place (or, rather, a terrifyingly-huge beast with razor sharp spears for legs). After some brief deliberation and some hasty negotiation and calls for truce…Pash decided it would be most prudent to unload his blaster pistol into Trex’s back, distracting him long enough for the beast to impale and tear his lizard-like body asunder. After a mad dash to escape the caves and beat the remaining bounty hunters to their land speeder, the crew managed to dive into the vehicle and drive away just in time to avoid being next on the Lylek’s menu.

The remainder of the trip to New Meen was relatively uneventful. They rolled into the ram-shackle settlement that evening to meet the troubled inhabitants and see what it was they could do to help. After discussing the miner’s plight and trying to decide just what to do about the unsolicited abuse they were receiving from the neighboring settlement, the party heard an engine-revving sound and a loud crash down the street.

Three inebriated humans and an angry Aqualish stumbled out of an earth-moving tractor that was now stuck in the side of a half-collapsed dwelling. They shouted at the bystanders and demanded they be allowed to ‘borrow’ their speeder to return to their settlement—about a mile away. Thinking quickly, Red feinted ‘fixing the parking brake’ and planted a grenade on a delayed fuse just before the ruffians mounted the speeder.

A few minutes later, as the speeder disappeared over the hill, the sound of a loud explosion could be heard…followed by a small fiery mushroom cloud that rose quickly above the horizon. The group of heroes made a mad dash up and over the hill just in time to see the two survivors trying to make a last stand. Pash and Red offered quarter, which the ruffians refused…and after a short exchange of blaster fire, the threat was no more.

View
The Long Arm of the Hutt
Part 4

After interrogating the lone survivor from the ‘speeder incident,’ the heroes learn about the rest of the settlement and what their purpose is….to harass the miners of New Meen until they abandon their mine. They decide to infiltrate the camp by cover of darkness, disable the rest of their tractors, and check things out. They find Drombb’s office, sneak in, and hack into his computer files and recorded digital communications. They are not sure what to make of the conversations Drombb had with Teemo’s Kubaz spy called Thweek…but they now know that two Geonosans, Duke Piddock and Duke Dimock are involved in some kind of deal with the slimy Hutt. They contact 41-VEX and have the conversations recorded in the droid’s memory via comm link.

They leave the camp (with a small safe that they discovered under a desk) and decide to come back during the light of day to attempt to run Drombb and his thugs off. They confront Drombb in his office and somehow convince him that they are bounty hunters/mercenaries working for Teemo…and that they have been sent to dismiss him and take over operations. Fearing for his life, he reluctantly heads out with his remaining band of thugs…leaving the settlement in the hands of Pash, Red and Sasha.

Back at the New Meen, they meet back up with 41-Vex and relay the news to B’ura B’an and his miners who are notably relieved…they offer their thanks and gratitude…promising to set up a lucrative spice smuggling partnership once the mine gets back to normal operation.

Next week we begin with the crew prepping their belongings for a hike back to their crashed speeder to see if they can repair it and begin the long return trip to Nabat.

View
The Long Arm of the Hutt (Part 5)
Victory at New Meen and Party on Geonosis

The crew set fire to Brombb’s camp after gathering the remaining useful equipment to give to the inhabitants of New Meen. The miner’s thanked the group profusely for their help and threw them a send-off party, which lasted into the night. The next morning, they packed up their belongings, as well as some parts from the exploded speeder that may come in handy, and set off on a hike back to the Lylek cave where they crashed B’ura B’an’s speeder….the remaining prisoner in tow.

After a few hours of hiking, the crew and B’ura B’an found the speeder just as they left it and set about making the repairs. A short time later it was back up and running. As they all piled in, they realized there was not enough room in the speeder for their thug prisoner and collectively decided to set him free.

The ride back to Nabat was uneventful, and as they pulled the speeder into the bustling spaceport, they noticed it was particularly busy. Pash felt someone watching them as they hovered slowly through the throng of merchants and shoppers…as he turned, he noticed a cloaked Kubaz observing them through electrobinoculars, and then disappear into the crowd. B’ura B’an parked and secured the speeder and the group all descended back down to Nyn’s safehouse.

As they entered, Nyn rushed over to Sasha, Pash. Red and 41-VEX to embrace and thank them for all they had done to help with the miners in New Meen. She then introduced them to a Bothan called Ota.

Ota lets the group know they have a hefty price on their heads, set by none other than Teemo himself. He then goes on to explain an elaborate plot to sour an arms deal that Teemo has arranged with a Geonosian duke called Dimmock. In return for their assistance, he has assured that there is a good chance that Teemo could be taken out or stripped of his power and that the bounty reward would go to them. They must attend a party on Geonosis, being hosted by Duke Piddock, pretending to be arms dealers sent to represent Ota. At this party they are to find out why Duke Piddock cancelled a deal with Teemo, in hopes that this information could be used to convince Duke Dimmock to call off his deal with the Hutt. After they have the information, they are to report back to Ota on a secure transmitter that he provided for further instructions.

The crew of the ‘Lazy Bantha’ headed to their ship and asked around about the bounty hunter ship that was docked in the spaceport the other night. They also inquired about the Kubaz they spotted in the market, and discovered that he had come and gone in a rust-red colored ‘Dune Lizzard’ starfighter. After making pre-flight preparations and a quick scan for tracking devices, they took off and made the short hyperspace jump to Geonosis.

They arrived and landed at Gogum Hive without incident, disembarked, and headed off towards Duke Piddock’s party. The crew walked up to the cantina entrance and passed through the doors flanked by two huge Geonosian soldiers brandishing the deadliest looking, wide-bored blaster rifles they’d ever seen. Once inside, they surveyed the layout and took note of the many attendees already present…

View
The Long Arm of the Hutt (Part 6)
We got what we came for, this party is over.

Pash, 41-VEX, Sasha and Red entered the cantina where Duke Piddock’s party was being held. The atmosphere was pleasant, obviously appealing to the cosmopolitan patrons that the Duke meant to impress. Of the many party goers attending, a few in particular stood out. A man and woman sitting at a table in the middle of the room, a Gand dressed in traditional garb standing off to the right, an elegant woman dressed in the latest core-world fashion speaking to the Duke near the bar, a shifty Toydarian flitting across the room, and an unassuming Sulustan seemingly engrossed in the band playing on stage.

The Duke, dressed in typical regal Geonosian formal attire that befits his station, motioned for the Roche J9 protocol droid behind the bar to bring over more drinks. The crew of the Lazy Bantha headed towards the humans at the table and introduced themselves. The pair responded in kind explaining that they were a brother and sister smuggling team looking to secure a deal for moving some cargo. They called themselves Wex and Orpa Vio, gave the group some advice on successful smuggling practices, and pointed out that the Toydarian accross the room worked for Jabba…

The crew decided to try to jump right into negotiations with Piddock and met with him in a private booth. They played their parts as gun runners well, and secured a deal for a few Geonosian blasters using the cash given to them by Nyn. The exchange would be made in the morning at the docking platform where the Lazy Bantha is berthed. But, before they ended the meeting, they asked a few questions about his previous dealings with a certain Hutt called Teemo. Piddock had nothing nice to say about his former business partner, explaining that Teemo employed a Kubaz spy in his entourage….and the subsequent disappearance of his technician drone Sivor had raised his suspicions and caused him to back out of the deal. The group shared the recordings they found, further incriminating Teemo and solidifying the Duke’s distrust in the scheming Hutt. At that, the Duke made his leave to re-join the party.

The group next made their way over to talk to the Toydarian who introduced himself as Anatta, and was not shy about the fact that he was an information broker looking for gossip to sell to Jabba back on Tatooine. He answered some questions that the crew had for him (for a price!) and became intrigued once he learned about Teemo secretly breaking into the Spice Smuggling business and heard the rumors about him building his own army of B1 battle droids. He offered to tell Jabba all about Teemo’s underhanded activities if the crew could provide him with some solid evidence. The recordings taken from Drombb’s computer back on Ryloth were a good start, but evidence of his deal with Dimmock and anything they can find to bring Teemo’s battle droid manufacturing plans to light could help in sealing the slimy slug’s doom.

Conversations were struck with Maru Jakkar—the woman at the bar, and Vrixx’tt—the expressionless Gand, but were not deemed fruitful. Their stories of being a collector of antiques and a promoter of the interests of insect species across the galaxy, respectively, did not seem all that convincing….but then, who at the party that night was completely truthful about why they were really there?

Satisfied with the information they procured, the crew bid the Duke farewell and retired from the party…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.